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Graphics
The following videos display some of the work I have done in graphics. All of the videos are from my own constructed graphics engine written completely from scratch in C++.
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The first video showcases the first step of my graphics engine - using perspective, model, and view matrices to display an object from a specified camera view. Wire frame display and back face culling was also implemented in this phase. The second video displays the z-buffer algorithm at work alongside entry tables which are being used to color the polygons to a random color. The final video displays shading and illumination techniques. Specifically, constant, Gouraud, and Phong shading were used. Enjoy!
Graphics: About
Graphics: Videos
All of the code that was written for the above projects are hosted on private Github repos. I am more than happy to share but keep this code private to prevent any academic plagiarism.
Graphics: About
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